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For example, the new Safety Measures skill now combines the effects of several old skills at once. The structure of the Training Plan itself has not changed, but we have revised the content of some skills to make it as similar as possible to the current system.
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If you have a few free Points after skill distribution in the new system, you can invest them at your discretion and thereby further strengthen your new crew. After conversion, you’ll receive a crew that corresponds to the previous one in terms of the total effects. Now, the system will do this work for you so that you can jump into battle faster. When converting a crew, the system will automatically invest points in the skills of the Training Plan that correspond to the old skills.Ī quick reminder: After conversion in the previous system, a player had to distribute Skill Points on their own, investing them in various skills of the Training Plan.Thus, after conversion, players will receive a crew that is in no way worse (and often even better) than its old counterpart in terms of combat performance. We have added the bonus effects of all old skills to the new system and combined them in such a way that a new crew of a certain progress level will never be worse than the old crew. During the first test, players thought that a detailed comparison would show that actual combat performance of the new crew was worse than that of the old crew.Let's take a look at the main changes to Crew 2.0 compared to the first test and see how we dealt with the biggest issues of the previous iteration.